Showing posts with label #John_Wick_Presents. Show all posts
Showing posts with label #John_Wick_Presents. Show all posts

Saturday, 11 September 2021

TTRPG: The Woke List

I don't blog a whole heck of a lot once #RPGaDAY is over for the year, but it seems that another TTRPG controversy has been brewing over the last few days. There is a list out--no link provided. You can find it easy enough and those that know already know anyway--that breaks down some of the big name TTRPG companies down by how woke they are. Long post less long, TTRPG creator John Wick is angry because he didn't make the list. I responded on a YouTube discussion with the following...I liked it so much that I saved it below:

The first 7th Sea 2nd edition KS project--back in 2016 so only around five years ago--was great. It was the top backed project on KS for a long time, and I was among those backers. 


The follow-up has been a disappointing disaster to say the least. The KS for 7th Sea Khitai funded and the product was due for delivery way back in August 2018. That's pre-WuHan Flu by a couple of years. He got fat on all that sweet, sweet KS money and fell way behind. He is currently partnered with Chaosium to sell the existing products and for help in completing the outstanding ones, and--to his credit--he never "skipped town" and still updates us and shows the PDFs as the project slowly makes its way to completion. However, by this point any real interest I had in playing has fallen by the wayside. 

The list itself was not meant as an enemies list. It was used to make consumers--mostly conservatives--aware of what these companies and games represent. Most gamers want the game to be apolitical the WOKE SJW types see the hobby as a means of pushing their agenda, and many of us don't want anything to do with it. It's not a bad thing to support the companies that stand for what you believe in, and there's no reason to spend your money on a company or product line that hates you or pushes "morals" that you portend to disagree with. That said, I will be buying 'Witchlight'. I want it and it doesn't matter to me if Wizards of the Woke is the publisher or not. On the other hand, I will not be buying D&D "prom night" or similarly themed "snowflake/safe place" products and it wouldn't matter who published it--it just happens to be Wizards. At the end of the day everyone should vote for what they're interested in with their wallets, play with the people they like to play with and play the way they like to play--just as it's always been. 

One last thing, politically speaking, I don't care if the company is good, bad or indifferent. If they can't deliver their product in a timely manner, they will not get financial support from me--and thus is the fate of John Wick.

Tuesday, 17 August 2021

RPGaDAY2021:Day18--Duel

 #RPGaDAY2021 Day 18. With the roll of a '2' today's prompt is 'Duel'.

Short and sweet today. I will recommend one of my favorite old movies, 'Captain Kronus: Vampire Hunter' from Hammer. Looking at the picture alone you can imagine that a lot of dueling will take place in the movie...and it does. There is also a 'party' aspect to the whole thing with the protagonist himself, his hunchback side-kick, and even a fighting girl thrown in eventually. Almost all of the Hammer movies put me in the mood for some 'Ravenloft', but for whatever reason Captain Kronus always reminds me of 'Castlevania'.
I also have to mention 7th Sea 2nd edition--altough it's pirates and not vampires as such...unless you wanted it to be--and the dueling rules therein. This is a really fun sub-game within the game...maybe not so much for the other players, but between the GM and the duelist quite a lot of strategic fun to be had.






Friday, 9 August 2019

RPG A Day 2019--August 10th--Focus

What can I say about focus? Much like yesterday's entry the focus should be on the fun--for everybody in the group; those running the game and those playing. That aside, I've played quite a few games over the years and while combat is almost always going to ultimately be the focus of every game, there are a few that tried a slightly different focus. I'm going to talk about two of them.

1. Ryuutama--I am always proselytizing for this game any chance I get. The focus is on traveling--battling the elements, managing resources, and setting up camp--throughout a long journey. The game has its origins in Japan and has often been called "Miyazaki's Oregon Trail" because you get the whimsical feels of a Miyazaki film and the deadly travel of the old Oregon Trail computer game. Another unique aspect of the game is the Ryuujin character for the GM to run. I am a voice in the wilderness but I can't say enough good things about this game.

2. Seventh Sea--I backed the KickStarter for 2nd edition and at one point it was the most successfully funded table top game. The company is having a little trouble right now, but they are ironing out the problems. Several books were produced for the for the project and are readily available now. The focus for this game is player agency and over the top swashbuckling action. It definitely has a different feel than the average game of D&D.

I was actually planning to talk about a few other games with non-combat focus--but I haven't played too many of them. World of Darkness--old and new as far as I can gather--always focused more on the storytelling. It was sort of their selling point back in the old days. I want to play the "Dread" RPG which uses a Jenga tower for its resolutions--I'm sure tension is the focus there--but I've never had the opportunity. I still use the tower to play regular Jenga from time to time though.

What's next? Examine. That implies a close look at something...I'll have to think about it. 

Saturday, 18 August 2018

RPG A Day 2018: Day 19...Music that enhances your game

Today's prompt lends itself to posting links of various music that I've used to enhance my games. I'll do as I did yesterday and in this case give a song or two for games that I've recently played. It should be noted that Roll*20 makes it so easy to add music to games and to shift between the songs that it can really add dramatic effects or humor to the session.

I've never liked music at the live table. Fumbling around for the right track with CD/MP3 or God forbid a cassette of some kind has always been a hassle. As background music, the tunes tend to be lost as white noise at best or a distraction at worst.

I am inspired by music when I do prep or I'll hear a song and it'll give me an idea for an encounter or session. Sometimes I listen to continuous music on a headset while playing a session on Roll*20 since I run text only and don't need to hear the players. Well, anyhow here are a few of my favorite songs:

Ryuutama: J-pop, anime soundtracks, etc.

https://www.youtube.com/watch?v=DZ2E9L0Rwms

https://www.youtube.com/watch?v=IPtn7RIKsYM

https://www.youtube.com/watch?v=dCwg-lX8DTY



7th Sea: sea shanties, and sailing songs with reggae thrown in for good measure

https://www.youtube.com/watch?v=DVpGc03n7o0

https://www.youtube.com/watch?v=4fVQwzv5Qfc

https://www.youtube.com/watch?v=PPlRt3WW5tg

https://www.youtube.com/watch?v=pKhbIp1UTgo



Cyberpunk 2020: 80's music and modern electronica

https://www.youtube.com/watch?v=VI53G_D5Dbw

https://www.youtube.com/watch?v=gOK3rqVgN2I

https://www.youtube.com/watch?v=9OFpfTd0EIs

https://www.youtube.com/watch?v=-DSVDcw6iW8

https://www.youtube.com/watch?v=5IsSpAOD6K8


Dungeons and Dragons: Classic adventure music

https://www.youtube.com/watch?v=A8qMyBWZNw0&list=RDQM-fmc3w9Y01o


Spaghetti Western Themes are good no matter what:

https://www.youtube.com/watch?v=AFa1-kciCb4

https://www.youtube.com/watch?v=mLXQltR7vUQ

https://www.youtube.com/watch?v=-xPxMAhMRfk

https://www.youtube.com/watch?v=-xPxMAhMRfk

https://www.youtube.com/watch?v=Wro0VE6i-XM



...these always get a good response after rolling for initiative no matter the system:

https://www.youtube.com/watch?v=8uy9etFSLt4

https://www.youtube.com/watch?v=E-WHW-QNswE


...and if the party wins you gotta hit them with one of these:

https://www.youtube.com/watch?v=kHx5hCVN26E


There are so many more than this that I could go all day, but I suppose you get the general idea.








Friday, 17 August 2018

RPG A Day 2018: Day 18...Art That Inspires Your Game

Since I'm not very good at drawing, I rarely draw my own characters and instead re-purpose artwork and photos as needed. In particular in Roll*20: I search google, find an image that I like, download that, use the Token Tool app, upload to Roll * 20 and there you go for characters. I usually create a cover for the campaign in a similar way. Most of the time I use anime style characters because I'm fine with anime and a lot of the younger players that I end up running for are familiar with the style and usually will pick such for their own avatars. Obviously, choosing art from D&D books and 7th Sea books was appropriate for those campaigns. With the current Cyberpunk 2020 campaign, I've chosen to use real pictures from my end--players can keep drawing style if they like. I use celebrities sometimes, but mostly it's random cosplayers or just normal people I find online. Be careful if you post your pic there as if you look interesting you just might become a game token or background. This prompt lends itself to showing a few pics...so I will:

Ryuutama: 
There's a monster in this game that is a living bamboo statue. I thought this was a fair representation.


7th Sea:



I had need of a haunted light house in game it was named...The Bloody Lighthouse


Cyberpunk 2020:


This is my media NPC, Coco Lopez. Got no idea who she is IRL, but if she's good enough for the Halloween store, she's good enough for my game. I wish more girls took on this hairstyle...it's less than two years until 2020...they should get with it.


I was proud of this when I made it, but I don't know how funny Gallagher references are to a lot of younger people who have no idea how big he was...my whole Prop Comic Wars between him and Carrot Top was probably lost on them.

Loved this screenshot from Bladerunner 2049

Mutant Crawl Classics:

I love the style of Goodman Games books Dungeon Crawl Classics and Mutant Crawl Classics.

Dungeons and Dragons:



I couldn't not put this one up there. You know it and love it.

FYI...I'm not making any money off of this particular blog. If  I were and if I had the time now even for free, I would list the artists/photographer/actor...but this is for personal use only, so it should be okay.



Saturday, 11 August 2018

RPGaDay 2018: Day 12...Alt question 1--A memorable character retirement

Well, the regular question of the day was the Wildest Character Concept. I thought and thought even with the NPCs and I just couldn't think of one that was particularly wild. I do have a few short retirement stories I can tell though.

One of the drawbacks of running a long campaign--even one planned with the best intentions wherein we've planted seeds for logical plot twists and have set the stage with with an epic satisfying conclusion in mind--is that the parties tend to fall apart for one reason or another before the ending comes around. It happens all the time winter holidays, spring break and summer vacations are all banes to a good RPG group. It's probably even worse on Roll*20. It's not that online players are flakier--although they arguably are--so much as it is that we are all coming from such diverse places that scheduling problems are almost preordained to rear their heads sooner or later. That said I'll give you three brief tales of retirements that actually happened.

Gnissa Fumblebuck: Although I still pull the name out from time to time. Live table Gnissa--in this case gnome bard with a street urchin background--and her mouse, Baldric were pulled into a 'Hunger Games' type of situation with her other party members and some NPCs to perform contests and competitions for beings whom we officially never met. We saw crowds of spectators, but we never discovered who they were. Everyone had a magical device on their necks that kept them from escaping. We played through several events and were well taken care of as survivors. When the campaign wrapped the party never made it home. Instead the characters continued the harsh, yet celebrated lives of gladiators. For her part Gnissa had been possessed by a demon of some kind that controlled her now elongated right hand, but other than that she was none the worse for wear.

Charlie X: This character was from the 7th Sea campaign I ran on Roll*20. Charlie joined up with the crew while they were in one port or another. He began as a total amnesiac knowing little more than his name. His personal quest was to find out who he was. By the end of the campaign he found that he was the heir to a massive shipping operation out of Castille (I believe that's the stand-in for Spain in this alternate world). His corrupt uncle had gotten rid of  Charlie, his nephew, many years before. Eventually, Charlie was able to learn and clear his good name, and help run bandits and occupiers out of town. However, he was hurt very badly in the battle and decided to retire in his hometown having won his fortune and even getting the girl.

Amber "Spade" Spayed: I may have mentioned that I've been playing and running games for 30+ years. The campaign with Spade felt the most "complete" I've ever run or played in. She was still a relatively low-level character (level 8 apparently, although I could have another updated sheet somewhere) but I feel that I got the most out of her. She was a Tabaxi rogue using unearthed arcana scout background. She was fast (re:broken), but had a hard time with anything involving CON or STR. At one point the angry Dragonborn Cleric in the group threw her into a Gelatinous Cube (because of my being "funny" as a player. When the cube showed up I claimed to be far from it and behind the Dragonborn). She barely escaped that and was ready to throwdown right there...but I made her hold her temper because I was the one that started it (player not character really). Another time she got stuck in a spider web and couldn't get out for anything in the world. Eventually, the other party members had to free her. We saved some children from a homebrewed group of villains that were "D&Dized" versions of the weeping angels from Dr. Who. Our big bad was a serpent-men cult who planned to bring their god, Set into the world. We fought our way through the minions, but we didn't stop the ritual and Set was about to materialize for the biggest smackdown of nearly year long continuous campaign...but I called a time-out and had a private conference with the DM. I knew that my Dragonborn Cleric friend from earlier had 'Banishment', but I wasn't sure if Spade knew it or not...and I had the suspicion that the Dragonborn player would have never remembered on his own. We recalled that Spade had indeed heard about the cleric using the spell in an earlier episode. So, as soon as it was my turn in initiative order, Spade told the Dragonborn to "disappear him" which the Dragonborn did. Set never laid a hand on anyone. Note: I consulted the DM first in case he didn't want the Big Bad getting taken out so cheaply. The Cleric still had to cast the spell and Set still had to fail his charisma saving throw--he in fact crit failed with a natural 1--but it was kind of assumed that banishment to his own plain was probably going to be the end result. I almost didn't do it myself, so that we could have had the epic fight, but I figured there wasn't a need to 'play' with the big bad. Had the DM asked me not to, I would have backed off--and he could have always used DM fiat to say, "funny that should have worked...", but he instead, he graciously chose to let the spell work as written in the RAW. The whole crew was then allowed an epilogue, and Spade decided to stop her roguish ways and went to work for the royal family--the only remaining member of which herself had just been saved from serpent men--as personal security. After it wrapped the DM said had we not saved the queen, the entire kingdom would have fallen to us. I think for her part Spade would rather work security instead.

        

Saturday, 4 August 2018

RPG a DAY 2018: Day 5...Favorite Recurring NPC

The hits keep coming. It won't be a short one today as I talk about a favorite recurring NPC. I talked about one of my own creations yesterday, so today I'll talk about a favorite from a campaign wherein I was a player instead of the GM and one made by the professionals over at John Wick Presents.

One of the other guys was running the weekly live table D&D game when he created this one. It was a male halfling barkeep named, Spittle. He earned this name because of the special drink he served to patrons on the cheap. Every night whatever drink wasn't finished in the glasses and mugs went into a big barrel. On the rare occasion that a wine was tasted rather than drank...the spat out wine would find its way into the barrel as well. As there wasn't typically much ale left in the tankards at the end of a given night, well water and maybe left over soup or hogwash may have been added for consistency's sake. On the plus side those who could stomach it got drunk fast and it only cost 2 coppers a serving. Much money was made in side betting as to whether or not someone was stout enough to keep it down. Spittle was also able to get his hands on rare items that we needed from time to time and he even invented a device that when attached to a person's legs extended his height by a few feet. Unfortunately, it only worked on halflings. Weeks later in a different town we found another 'Spittle's Tavern' that was run by a kobold...We weren't exactly pleased to learn that this location also carried the drink special.

The other favorite recurring NPC comes from the 7th Sea 2nd edition by John Wick Presents. that came out back in 2016. As previously mentioned I ran a Roll 20 Campaign from October of that year all the way until May of 2017. That campaign fell apart before this villain got her proper comeuppance, but that happens sometimes.

Her Name is Lotje Abbing. I'm going to paste a summary of  her story for you, and tell you a little about playing 7thSea.

The game takes place in the age of pirates on an alternate world with nations and events that mirror our real history. However, there is also magic and quite a few monsters. Lotje Abbing is from Eisen the systems version of Germany--but it's like Germany by way of Ravenloft.

History:
"Lotje Abbing was born during the War of the Cross to a minor noble family with extensive forested lands at the feet of the Drachenberg Mountains. She was raised strictly and indoctrinated into the family tradition of hunting the bandits and monsters that threatened the family lands.

As a young girl, Lotje savored the hunt. After fighting in the War, and mastering the versatile Drexel
zweihänder style, it became more important for her to not simply catch and slay her quarry. Instead, her enemy had to know he was beaten when she delivered the death stroke. She realized humans, more than any other creature, were able to appreciate their doom with exquisite clarity.

The War killed all her family save her twin brother, Lothar. Inseparable, the two kept each other alive
through all the horrors that beset Eisen, and they returned home set on rebuilding. Lothar assumed
the lordship, and assumed Lotje would support him.

Instead, she arranged a Grand Hunt in his honor, releasing a majestic stag, and while he celebrated over the body of the stag, she shot Lothar and took his head as a trophy.

Now Lotje’s home is a menagerie of pelts, taxidermy and trophies both exotic and ghastly. She has hunted all over Théah to bring its predatory marvels back for her enviable collection of the monstrously macabre.

Hidden from prying eyes, her private suites hold the mounted skulls of her human prey, with Lothar in pride of place. Someone who proves their dedication to the hunt, convincing her they are her equal—without being a threat—could get quite the tour of this collection, and solve many unexplained murders.

Despite her bloodthirsty tastes, Lotje is fiercely protective of the Bauern on her lands. While punishment for crimes is becoming the prey in one of Lotje’s hunts, the Bauern who follow their obligations to their lady are treated with grim respect.

Though neighboring lands still suffer hardship, and frequent missing persons in the forest, she and her huntsmen bring back enough meat to keep her own people surprisingly well fed.In return for this safety, her baueren report to her any vagrants, foreigners or other strangers that pass through.

Some are invited to stay, and some are even seen again. Her public reputation has been maintained
with care, and an invitation to her estate to hunt is still considered a treat by many (subjects), despite
the occasional unfortunate accident." (John Wick Presents: 7th Sea: Heroes and Villains pg. 164)

I don't know if I remember how to do that correctly or not, but it's best to always give credit where it's due in as best as one can. Anyways, who wouldn't want to play as a villain like that? In this game the villains get schemes that they should try to complete to gain their own experience, but you know it's all about the heroes and I would have let her go down had my duelist player stuck around for the final confrontation...but alas, these young college girls let their education get in the way of gaming. Such is the fate of a poor, old GM.