Showing posts with label #kickstarter. Show all posts
Showing posts with label #kickstarter. Show all posts

Saturday, 11 September 2021

TTRPG: The Woke List

I don't blog a whole heck of a lot once #RPGaDAY is over for the year, but it seems that another TTRPG controversy has been brewing over the last few days. There is a list out--no link provided. You can find it easy enough and those that know already know anyway--that breaks down some of the big name TTRPG companies down by how woke they are. Long post less long, TTRPG creator John Wick is angry because he didn't make the list. I responded on a YouTube discussion with the following...I liked it so much that I saved it below:

The first 7th Sea 2nd edition KS project--back in 2016 so only around five years ago--was great. It was the top backed project on KS for a long time, and I was among those backers. 


The follow-up has been a disappointing disaster to say the least. The KS for 7th Sea Khitai funded and the product was due for delivery way back in August 2018. That's pre-WuHan Flu by a couple of years. He got fat on all that sweet, sweet KS money and fell way behind. He is currently partnered with Chaosium to sell the existing products and for help in completing the outstanding ones, and--to his credit--he never "skipped town" and still updates us and shows the PDFs as the project slowly makes its way to completion. However, by this point any real interest I had in playing has fallen by the wayside. 

The list itself was not meant as an enemies list. It was used to make consumers--mostly conservatives--aware of what these companies and games represent. Most gamers want the game to be apolitical the WOKE SJW types see the hobby as a means of pushing their agenda, and many of us don't want anything to do with it. It's not a bad thing to support the companies that stand for what you believe in, and there's no reason to spend your money on a company or product line that hates you or pushes "morals" that you portend to disagree with. That said, I will be buying 'Witchlight'. I want it and it doesn't matter to me if Wizards of the Woke is the publisher or not. On the other hand, I will not be buying D&D "prom night" or similarly themed "snowflake/safe place" products and it wouldn't matter who published it--it just happens to be Wizards. At the end of the day everyone should vote for what they're interested in with their wallets, play with the people they like to play with and play the way they like to play--just as it's always been. 

One last thing, politically speaking, I don't care if the company is good, bad or indifferent. If they can't deliver their product in a timely manner, they will not get financial support from me--and thus is the fate of John Wick.

Thursday, 12 August 2021

RPGaDAY 2021: Day 13--Flood

 #RPGaDAY2021 Day 13 Rolled a '1' for 'Flood'

Fortunately, I haven't experienced any real-life floods or other natural disasters to destroy my collection, but I work overseas, and have left my stuff all over the world.
I have had to leave a bunch of stuff at home in the States, some stuff left at my wife's home country in the Philippines, and luckily at least a precious few that I've been carrying with me around China. I would never have thought I would be an overseas teacher , let alone beginning my 13th year. Traveling with my books is expensive, but there's always something more that I'd like to have. With the flood of KS projects coming out these days, I am constantly wanting to buy more and more--let alone the releases from the main companies.
This 2020-2021 season I've backed:
* Heckna!
* Anime 5E
* Adventures in Oz 5E
There were several others I wanted to back and at least one more that I did back, but failed to fund. I wonder when the flood waters will recede for these indies jumping on the 5E engine?



Saturday, 17 August 2019

RPG A Day 2019--August 18th--Plenty

The word for today is plenty.

I'd say I'm somewhat quick to let it be known of my vast gaming experience--especially in forums wherein I should be speaking to my fellow gamers. I'm not sure that it's a badge to be flaunted--all it means is that I'm old. Nevertheless, in over thirty years of gaming, I doubt that there has ever been a time when role-playing games and the people who play them have been as plentiful as they are now.

Back in my day...we had an FLGS somewhat close at hand, relatively speaking, and it's where my brother and I would buy all our comics and game supplies. It's worth a mention that they also sold hobby related toys--comics related, wrestling toys, horror etc.--that you didn't find so much at the regular shops. I had a love/hate relationship with the FLGS because of this. On the one hand, I could understand the shop having to charge so much for their toys because they were buying retail and then reselling through the shop. On the other hand, if the jerks didn't rush out to every Wal-Mart scooping up the toys from the shelves, regular kids like me could just pick them up in the wild for far cheaper. I digress, and thankfully, I don't think that practice carries over so much today because so much is available online.  The same is true of RPGs as almost always you can pick up a digital copy of a game system for relatively cheap...cheaper than cheap if you're crooked.

Living in the digital age has saved us from a lot of hassle. I wanted the Cyberpunk Red Jumpstart Kit that was available at Gen-Con this year, there was no way for me to go there no matter how much I might have wanted to. All copies sold out at the event with the promise that there will be more on the way--but what good does that do me? If we still lived in my day, the FLGS may have had a copy trickle in by Christmas time if I was lucky. If the product was deemed to be a niche item, I might have to battle the other guy in town that also wants it. I can only imagine the difficulty of getting anything like that shipped overseas back in the old days. Today, I went on Drive-Thru and had the same Kit as the convention goers the same week they did. The digital version will never "sell out" as long as the servers stay up. I can't get the physical items like the dice, but as 3-D printers get better and better, I could see a time when print on demand happens in comfort of one's own home.

I've talked about virtual table tops many times through the corse of RPGaDay, so I won't revisit that in this entry, but I will say, for those willing to run a game, there are plenty of potential players just chomping at the bit to join your campaign. I wish more of those potential players were players with potential, but at least there are plenty of them and you never know if you'll find the diamond in the rough...or if you're lucky enough you can latch on as a player. DMs/GMs are still relatively scarce in this time of plenty.

Last but not least, there are now plenty of systems available to play. Thanks to the digital age, archives and less savory sites have every game you can imagine available for download with the click of a button. Kick-Starter has so many interesting RPG products in need of funding that I had to start avoiding the site. For those with the disposable income and time for them there are plenty to choose from and plenty more on the way.

Tomorrow's topic is SCARY...it'll be scary for me because it's my last day before heading out to China. 

Saturday, 25 August 2018

RPG A Day 2018: Day 26 Gaming ambition for the next 12 months

Today is the first day of my 9th year of teaching at Al Seddique Boys School in the Liwa Western Region of the beautiful desert country of the United Arab Emirates...with any luck I'll make it will be the beginning of my farewell tour. As such getting out of here will be a lot of work on my end and I must focus constantly throughout this year so that I'm not caught with my pants down this Spring when resignation time comes around. Certain set-backs have already happened over the summer that will either mean even more work than I expected to achieve that end or else put my head down and stay where I am for one more year beyond the one that just started. In either case, the RPG year for 2018-2019 will probably be the worse for it.

On the docket:

The Roll*20 Cyberpunk 2020 weekly game should continue. At times my roster of players is like a revolving door, and even I had to take a session off last week thanks to a summer cold. If I get tired of the setting I may persuade my players to take on the 'Journey to Ragnarok: A Norse Mythology Adventure for 5E' that I backed on Kickstarter...this may also become a live table option, but that's really not the plan...

At the weekly live table we should continue a D&D5E campaign hopefully from September onward. I want to run Mutant Crawl Classics with them as a palette cleanser if the group is up for it. This group is also at a crossroads as the regular DM from last year has moved away. I want to step up, but as I have a four year old, I am a bit of  a flake that's liable to call it at the last minute nowadays. There are other teachers in the group who are also planning on making this their last year. Odds are even if I get stuck yet again, they'll be moving on. Could be the end of an era for us.

On the Gulf Roleplaying Community front, there is usually at least a meeting or two in the capital city of Abu Dhabi. Last year we only had the one meeting back in October '17, and I know of at least three group members who've already hit the dusty trail, so who knows if they'll even run one for us this year? The rest of the meetings are in Dubai--the most famous of the Emirates--which I normally don't take due to driving distance. I may make exceptions this year based on how much gaming I'm able to do. It is my farewell tour after all. Also in Dubai is the Middle East Comic and Sci-Fi Convention, our own Comicon, which always has a strong GRC presence. Again, it's not usually my thing but I'll play it by ear this year.

Kickstarter and other online strangeness. I already have a few products that I want to buy. As I mentioned yesterday, R Talsarian Games are offering Cyberpunk books that I want in print with more promised, and an official My Little Pony RPG by Hasbro that I really want with a dice set, dungeon master's screen and everything. These products may in fact be purchased, but I'm holding off because I have too much stuff to move already. Unfortunately, aside from PDFs which I really don't like all that much, I've had to retire from backing Kickstarter projects as in addition to adding to my moving burden, they may not be created and mailed out to me in time. I'm really pushing the idea of GingTFO of here this year if at all possible.

Anyway, that's the year at a glance. If I do get to move, I wonder if I'll have time to participate in RPG a Day 2019?









Wednesday, 15 August 2018

RPG A Day 2018: Day 16... Describe your plans for your next game

If we're talking about my next session, it's Saturday night on Roll*20 in my Cyberpunk 2020 campaign. I run modified versions of old modules and shoehorn them into a cohesive, yet sandboxy narrative based on how the players interact with the story...at least that's the idea. I started them off with the module--again, do we still call them that?--Thicker Than Blood which you can watch a funny review of here:

https://www.youtube.com/watch?v=nKVQ8heQulQ

That's by Seth Skorkowsky @SSkorkowsky 

There are a lot of other fun reviews on his channel so give it a look.

They've more or less wrapped up the story which we began back in May...we're in mid-August now and only 5 days of game time has passed--we're playing weakly...er, weekly...so you can see I'm kind of on a slow build, but it seems to make sense. Anyhoo, the players still have a couple of loose ends if they want to explore them as well as many other seeds sewn that will lead to other pre-written modules depending on which direction they want to take.

This session will be all about repairing and rebuilding as they are attending a bazaar of legal and illegal sales taking place overnight in an aquarium in one of the more upscale areas of Night City. They also have rewards to collect from the owners of the La Hacienda Hotel and Casino who hired the party to bring the cultist, war criminal...and 80's prop comic...Gallagher to justice. That would be one of those things not in the original module by the way.

If we're talking about next system then it will be Mutant Crawl Classics. I plan to introduce this newly minted system funded by Kickstarter to my live table group that should be starting up some time next month or October at the latest. It sometimes takes us all a while to get back into the groove once school starts back...that happens in less than two weeks by the way. It's the double edged sword of RPG A Day, I enjoy writing, watching and reading he responses--it's like a mini-Christmas--but I hate that when it ends, the new school year starts.   

Saturday, 4 August 2018

RPG a DAY 2018: Day 5...Favorite Recurring NPC

The hits keep coming. It won't be a short one today as I talk about a favorite recurring NPC. I talked about one of my own creations yesterday, so today I'll talk about a favorite from a campaign wherein I was a player instead of the GM and one made by the professionals over at John Wick Presents.

One of the other guys was running the weekly live table D&D game when he created this one. It was a male halfling barkeep named, Spittle. He earned this name because of the special drink he served to patrons on the cheap. Every night whatever drink wasn't finished in the glasses and mugs went into a big barrel. On the rare occasion that a wine was tasted rather than drank...the spat out wine would find its way into the barrel as well. As there wasn't typically much ale left in the tankards at the end of a given night, well water and maybe left over soup or hogwash may have been added for consistency's sake. On the plus side those who could stomach it got drunk fast and it only cost 2 coppers a serving. Much money was made in side betting as to whether or not someone was stout enough to keep it down. Spittle was also able to get his hands on rare items that we needed from time to time and he even invented a device that when attached to a person's legs extended his height by a few feet. Unfortunately, it only worked on halflings. Weeks later in a different town we found another 'Spittle's Tavern' that was run by a kobold...We weren't exactly pleased to learn that this location also carried the drink special.

The other favorite recurring NPC comes from the 7th Sea 2nd edition by John Wick Presents. that came out back in 2016. As previously mentioned I ran a Roll 20 Campaign from October of that year all the way until May of 2017. That campaign fell apart before this villain got her proper comeuppance, but that happens sometimes.

Her Name is Lotje Abbing. I'm going to paste a summary of  her story for you, and tell you a little about playing 7thSea.

The game takes place in the age of pirates on an alternate world with nations and events that mirror our real history. However, there is also magic and quite a few monsters. Lotje Abbing is from Eisen the systems version of Germany--but it's like Germany by way of Ravenloft.

History:
"Lotje Abbing was born during the War of the Cross to a minor noble family with extensive forested lands at the feet of the Drachenberg Mountains. She was raised strictly and indoctrinated into the family tradition of hunting the bandits and monsters that threatened the family lands.

As a young girl, Lotje savored the hunt. After fighting in the War, and mastering the versatile Drexel
zweihänder style, it became more important for her to not simply catch and slay her quarry. Instead, her enemy had to know he was beaten when she delivered the death stroke. She realized humans, more than any other creature, were able to appreciate their doom with exquisite clarity.

The War killed all her family save her twin brother, Lothar. Inseparable, the two kept each other alive
through all the horrors that beset Eisen, and they returned home set on rebuilding. Lothar assumed
the lordship, and assumed Lotje would support him.

Instead, she arranged a Grand Hunt in his honor, releasing a majestic stag, and while he celebrated over the body of the stag, she shot Lothar and took his head as a trophy.

Now Lotje’s home is a menagerie of pelts, taxidermy and trophies both exotic and ghastly. She has hunted all over Théah to bring its predatory marvels back for her enviable collection of the monstrously macabre.

Hidden from prying eyes, her private suites hold the mounted skulls of her human prey, with Lothar in pride of place. Someone who proves their dedication to the hunt, convincing her they are her equal—without being a threat—could get quite the tour of this collection, and solve many unexplained murders.

Despite her bloodthirsty tastes, Lotje is fiercely protective of the Bauern on her lands. While punishment for crimes is becoming the prey in one of Lotje’s hunts, the Bauern who follow their obligations to their lady are treated with grim respect.

Though neighboring lands still suffer hardship, and frequent missing persons in the forest, she and her huntsmen bring back enough meat to keep her own people surprisingly well fed.In return for this safety, her baueren report to her any vagrants, foreigners or other strangers that pass through.

Some are invited to stay, and some are even seen again. Her public reputation has been maintained
with care, and an invitation to her estate to hunt is still considered a treat by many (subjects), despite
the occasional unfortunate accident." (John Wick Presents: 7th Sea: Heroes and Villains pg. 164)

I don't know if I remember how to do that correctly or not, but it's best to always give credit where it's due in as best as one can. Anyways, who wouldn't want to play as a villain like that? In this game the villains get schemes that they should try to complete to gain their own experience, but you know it's all about the heroes and I would have let her go down had my duelist player stuck around for the final confrontation...but alas, these young college girls let their education get in the way of gaming. Such is the fate of a poor, old GM.


Monday, 9 July 2018

Mutant Crawl Classics: Kickstarter Review

My review of Mutant Crawl Classics from Goodman Games. A couple of weeks ago I received my copy of MCC written by Jim Wampler and containing fantastic artwork by various artists.

This roleplaying game takes place in a post-apocalyptic world closely akin to the old TSR/WOTC Gamma World setting. For non-role-players—and why are you reading my review if you’re not an RPG enthusiast? –it’s kind of like the classic version of ‘Planet of the Apes’ wherein some world-shaking disaster has completely changed the landscape of the planet and its surrounding environment—in this setting’s case it is never revealed to be Earth specifically, and in any case the level of advancement for the society that did exist prior to the great disaster was far advanced from our current time.

I originally backed the project on Kickstarter where 2,311 of us pledged $206,806 against a, relatively modest for Goodman Games, $20,000 initial goal. There were many reward tiers and add-ons for the project including: special edition books, T-shirts, PDF modules, special dice, GM Screen and print versions made available for everything. The game is also fully compatible with Goodman Game’s most famous (?) system Dungeon Crawl Classics.

Waiting is the hardest part:
Depending on how much of my stuff you read, you know I’m an English teacher out in the United Arab Emirates (UAE). Although I’ve been out here for eight years now, I have always—and will always—realize that this is not a permanent situation. In fact, this year—my ninth—I plan to document in blog form my efforts to look for different—if not greener—pastures, but I digress. The point is that I’m far from the States and even within the UAE, I’m out in the sticks. The couriers in these parts are…let’s say…interesting.  In spite of this fact—and the understanding that I’ll have to move all of this stuff eventually—I love physical print copies and the swag that comes with it.

The project funded almost exactly two-years ago today, but Goodman Games are indeed very good men…and women, I assume…when it comes to updating and giving samples of the process and progress along the way. If you haven’t backed a KS project, I suggest you find one you like and do it. Depending on the creator you back, you can learn a lot of behind the scenes information, and at least for the projects that I’ve chosen it has been very interesting. Grant me one more aside—group fund within reason as it is addicting, make sure you back trusted creators, beware of backing video-games, and remember it’s not a store and you do have to wait for your reward. KS is probably going to be your best bet if you do take the plunge because they at least have some policies to hold creators accountable.

In the case of MCC, we have had the PDF versions of the game since at least Sept. 17th of last year. As I said however, I’m not really a PDF guy so I gave it a quick browse anticipating the eventual arrival of my hardcover copy. A lot of backers who are better men than me, helped to playtest and proofread the PDF. That’s a couple of thousand sets of eyes catching errata before the book goes to print. That’s brilliant, and one of the big perks of KS and the like for these types of projects: the backers get early access and the creators get feedback before the product ever goes to market.

On a slow boat from somewhere…
Fast forward to April 2018 and the first books start heading out the door. This is where I hit a little snag. I find out at this point in the process that an outside company from the UK will be distributing books to overseas backers. I’m not too worried yet because I’ve backed many things before. I just prefer that the package be sent via standard postal services because in my area of the UAE it’s all P.O.Boxes.

May 2018 comes around and the KS update touts 97% shipped…and I’ve got nothing. A short time later I received an e-mail from the UK company stating that the order had been shipped, and a tracking number was included. Not surprisingly—to a guy who’s lived out here for eight years—the tracking number didn’t function. Sometimes our couriers may have a famous name, but it will be up to the man in the truck on the ground as to whether or not he will decide to live up to the lofty expectations—that is to say what would be considered minimally acceptable service from the States and other western countries--associated with said name. A week passes before I’m told that this courier will not deliver to a P.O. Box. Supposedly he would be willing to drop it off at the post office itself and have me pick it up there.

In June the KS updates with 99.9% fulfilled, and I get to welcome myself to the .01% --a very exclusive club. New contact from the UK middlemen confirms that my shipment has been lost to this world. As a make good, Goodman upgrades my pledge giving me all the print goodies beyond the core book—Hooray!!—but, it still needs to get to me. To that end, the UK group goes with the more expensive, super-deluxe, we don’t use these guys except in special circumstances courier…numb to my request that they send it via regular international post.

Two weeks later we head into the middle of June and I’ve still got nothing. Goodman Games was off touring the convention scene and couldn’t answer me directly, while the last communique I received from my pals in the UK was to say that once they sent the product to the courier it was out of their hands. Of course, I was ticked off by this point as I had been preaching since the first hint of trouble that regular postal services were the way to go. Happily, good fortune smiled on me and for whatever reason in the middle of the following week a regular post office truck delivered the package to me at my job. It was in the packaging of the second, expensive courier by the way. Nobody knows how it turned out that way and I really don’t care. I was just glad to get the books.

So, how are the books?
They are just as excellent as I had hoped they would be. The artwork is stupendous. If you’re an oldskool guy like me, then you’ll like the art style even more. Goodman really took care of me when they gave me the upgrade as all of the modules are up to the same quality as the book and have a feel to them that you can’t get anywhere else. As to the system—which I won’t go too much into, it is D20 modified to use the “weird dice” made famous by the sister product Dungeon Crawl Classics. I had mentioned earlier that DCC is completely compatible with MCC, but I think MCC is a bit easier. Maybe it is my familiarity with DCC—meaning I didn’t go into this completely cold--or maybe the creators worded things slightly differently, so that I could understand them more easily. In either case, it is fun to read about all the strange powers and locations. A nice map and GM screen came along with it, so I felt like a kid in a candy store…or else like a kid when the book fair used to come to elementary school.

The initial player races are: Pure Strain Human, Mutant, Manimal and Plantient. In the oldskool fashion only the Pure Strain Human gets a class. We can say his power comes from his class. The classes are Sentinel (fighter), Shaman(wizard), Healer(cleric) and Rover(thief). The other sentient beings get race specific powers. Mutants are mutated humans,  Manimals are sentient animals, and Plantients are sentient plants. All the character types—save PSH—can devolve to their non-mutant form. The mutants just become PSH, but the Manimals and Plantients will  become base—I can’t imagine still playable—forms of animals and plants.

The module included in the core book is a take-off on a very famous family from the future. It took me far too long to “get” the joke, but once I did it was obvious and very funny. One of the unique features of DCC and MCC is the level-zero character funnel. The included module is one of those. The concept is for players to create 3-4 of these fragile characters each. They take the whole lot of them—using the highest of their character’s initiatives or other traits to speed things along—and try their best to survive a dungeon—er, areas of ancient ruins--that’s sure to make them drop like flies. Characters that survive get to become level 1’s and also have a backstory to tell wherein they almost certainly lost a few comrades. In the MCC scenarios, the funnel is a ‘rite of passage’ to adulthood and full member of the tribe. These newly minted heroes graduate from their previous tribal roles of ‘hunter’ or ‘gatherer’ to become a prestigious ‘seeker’ from which point the normal adventuring and campaigns can begin.

Closing:
I’m currently on a Cyberpunk 2020 kick over on Roll 20 while my live-table—which is usually D&D focused—will be on hiatus while we’re on summer break. Unfortunately, that means that I haven’t been able to run or play in an MCC game yet. That hasn’t stopped me from reading the books over and over nor from watching a couple of playthroughs available on YouTube. The plan is to at least run the included funnel as a one-shot for my live-table when school is back in session in September. With that being said, I would give the game my highest recommendation.

Scores:
Game System: 5/5: All the oldskool fun from DCC except easier and a relief from the doldrums of a tired strictly fantasy setting

Presentation: 5/5: For me this is the selling point. If I never get to play—I sure hope to—I would still call this a worthy investment because the art, the lore, the style of the presentation are all just so good. I have come to expect this quality from Goodman Games and they didn’t disappoint me here.

KS Campaign: 4/5: Ultimately, I was taken care of. Unfortunately, I must take a point away because Goodman should have specified how the product would be delivered before taking my pledge. I had previously received material in my P.O.Box from Goodman with no middlemen and no problems. So, I assumed I would be getting the package direct from Goodman to me. We all know what happens when we assume. I've backed many projects--so many that my wife is making me retire--and this was the only one to give me shipping trouble. The designation that the product ships “Anywhere in the world” should mean anywhere in the world…which in the end it was for me...but, none of the parties involved know exactly how that came to be. I could just as easily be sitting here empty handed.

Customer Service: 5/5 from Goodman Games. They were always quick to respond to my complaints and in the end they delivered to me more than what I had paid for. Had they listened to me and went with the regular post, they would have saved us all a lot of time—but then I would have only gotten the core book, so a winner is me. That being said, I would have to be leery of ordering other products from them until such a time when I’m no longer in the UAE…or else find a buddy with a physical address.

3/5 from <Redacted> Games from the UK: The communication with them wasn’t so great. They truly are middlemen and I was an annoyance to them. I won’t use their company name because it ultimately worked out. Had the result been different the review would be even worse. They gave me extra jobs to do—virtual legwork that very nearly became physical legwork—to track the package when my only job should be to making sure the cheque clears.






Friday, 2 March 2018

Talking About Kickstarter

https://www.polygon.com/2018/3/2/17071612/robotech-rpg-tactics-kickstarter-disaster-palladium-books

I don't know if the link will show up or not as I'm not too savvy about such things, but if it does show up you'll be able to read about a huge disaster with this Robotech based minis game. I didn't back this one, but I remember having been somewhat interested in the license back when I was a kid. I think I was more of a Voltron or Tranzor Z kind of guy, but I remember that I watched at least from time to time. Long-story-short, apparently the project released a somewhat sub-standard wave one, and have now shut everything down before making promised improvements to that wave or releasing subsequent promised waves in the line. The project was fully backed and this shouldn't have happened. Many backers are rightfully pissed right now and they want refunds. The company is trying to placate them by offering additional wave one products, but most of the backers are screaming bloody murder and want their money back. There may well be a class-action lawsuit or other legal remedies being discussed right now. The company that promised the line did so in conjunction with a well-respected company in RPG and table-top gaming,  Palladium Books. I remember them from RIFTs and Heroes Unlimited. They also had the license for Teenage Mutant Ninja Turtles for a time. This debacle has a real chance of shutting them down. That's sad as they've been around for a while.

I've backed more than I should over the years, and if you don't believe me, ask the wife. She will have the rolling pin at the ready to bash me in the head if I back another one this year. I haven't been "burned" yet, but I did have one situation where MonkeyFun Studios took an extra $50.00 from my PayPal account, but I let it slide. Had I pressed it, I think theywould have taken care of me, but I was dealing with Backerkit and them at the same time and it was too confusing to be worth it. One I backed from Mantic Games took so long to get to me--combo of their delays and my sporadic appearances in the States--that by the time I did get it, I had lost all interest. I'll never back anything from them again. I have four games/source books that I've backed that are in the wind right now, but they are coming along nicely. 

My conclusions: Book, DVD, non-mini based game projects are safe to back, but may be slightly delayed. Most of the time you'll get a PDF or MP3 to hold you over while waiting for the physical products. Minis--and the games that include them, handmade projects and video games are a terrible risk. They are almost always delayed by a year or more, and the product that you end up with will almost always result in buyers remorse. I have fortunately never been on the hook for any of these projects, but they are interesting to read about. 

Backing the projects and waiting for them to arrive is part of the fun. My wife is wise to reign me in on them though. A friend of mine that I know from around here is about to launch one, and I'll have to beg the wife to let me back it. Need to support local artists and all that. Once his is done, it'll be better for me to stay off of the site because I want everything that I see.


My Reviews: I'm rating my overall experience and enjoyment. If you back anything, there is a chance you won't actually like what you get, but that's the given risk, just like going to a movie.  

Strongholds and Streaming: TBD It's active. Go check it out. Only eight days left as I'm writing. It's the most funded traditional tabletop project to date. https://www.kickstarter.com/projects/255133215/strongholds-and-streaming?ref=user_menu

7th Sea: Khitai:TBD In the wind...not due until August 2018. A continuation of 7th Sea 2nd edition this time in that world's version of the Far East. John Wick productions have always delivered...and then some. Available for preorder. 

Journey to Ragnarok: A Norse Mythology Adventure for 5E:TBD In the wind...should have been delivered in February by guesstimate. First project for these guys, but it's looking good. Available for pre-order though the KS is over. They have given us updates, samples and a mead recipe. They aren't running off with the money yet. 

Mutant Crawl Classics RPG: TBD In the wind. Should have been delivered August 2017 by guesstimate. This is where perception is reality. This project is very late, but nobody is complaining. They are sharing all the behind the scenes stuff. A few copies will be visiting Garycon this month, and the rest are on the way to the States on a slow boat from China...I wish they would stop my book in the UAE first, but that's the way it goes. 

Hoard:**** Delivered on time and nice. This one is a cute, card game from a NZ company called Cheeky Parrot. I bought in for the artwork. I haven't even played it yet, but I wouldn't be afraid to support them if they did any other interesting projects. 

DnD 5E Condition Cards:**** Arrived on time and in good condition. This one was by Crit Games. As it says, these cards give you conditions and combat situations in an easy to access way. I thought I would get more use out of them, but they are nice. 

Bedlam Hall:*** A game set in Victorian times by MonkeyFun Studios. It was a good project with a decent amount of swag for backers. There was confusion with my credit card, so I used PayPal...but then the credit card was charged anyway. A mess all around. I like the company though and to save me a headache I let it go. In retrospect I should have just waited for the preorder. 

7th Sea 2nd Edition:***** The project that keeps on giving. I got all first edition books in PDF form, a hard-cover of the core rule book, two PDF novels,MP3 soundtrack and PDFs of all 2nd edition releases--which they are still coming out with to this day. It's to the point where I haven't read half of them and they keep on coming. I almost didn't back Khitai because I don't know when I'll have time to read it. This was at the $60 level...there was even more for people who wanted to spend more. I measure all KS projects by this one. BTW among traditional tabletop RPGs this is the project that was just surpassed by Strongholds and Streaming as the most funded. 

Bring Back Mystery Science Theater 3000:***** Speaking of most funded projects. This one is the most funded of all time in all categories. I was glad to be a part of it. Even when swag showed up broken or otherwise in error, the team took care of everybody. We got more MST3k and even another season on the way. 

Dungeon Saga: The Dwarf King's Quest:** The first project I ever backed, and unfortunately the one to leave a bad taste in my mouth. They ultimately made good, but it was literal years before I got what I backed...and then I kind of had buyer's remorse about the whole thing. 

Lastly, a couple of words about former kickstarter projects that I bought after the fact:

Mighty Number Nine:*** An infamous video game project that should have been like the Mega-man games. Backers hated it. I picked it up on XBox Live for $20 and I think it's a good little game. Had I invested more money and waited years to play it, I would have felt differently I'm sure. As it stands, I like it and have lots of fun with it. 

Oh, You're So Cool Brewster--The Making of Fright Night: ** We can subtitle this one, the joys of living abroad. I'd love to see this DVD...but I haven't seen it figuratively and literally. I contacted the company and they said sending to Dubai was a problem...seeing as how I live in the outskirts of Abu Dhabi and not actually Dubai..well, you know. I did get the coffee table book companion, but my local mail man, knowing that I would rather have a severely damaged book jammed into my P.O. Box rather than come inside the post office, jammed that shit into said P.O. Box damaging the spine of the book to the point of ruin. Fortunately, the pages are not damaged, but man, what a waste. I still want to see that DVD...my pirates aren't into Fright Night though apparently.

Fragged Empire: *** The system wasn't my cup of tea. I bought it for the artwork, but the problem is that the text is so small that I would need a jeweler's glass to read it. What I can make out of the rules are too convoluted to describe to players who don't have the book, so it seems this one will never be played or even fully read. They did deliver it to me on time and in good condition. 

Ryuutama: ***** This one is my cup of tea and then some. I've shared my love for this system early and often, so I won't say much more about it. If I'd heard about it on KS, I would have surely backed it. Glad it was funded and that I was able to get a copy. 

At the end of the day, I for one have to say that Kickstarter has brought about a golden age for RPGs. I wish I had the money and time to explore them all.




Tuesday, 20 February 2018

My Ryuutama Campaign Stories entry 1



Wow! Nearly one hundred people read my last entry about my RPG playing history—I don’t know if it will get anymore looks and I didn’t get a single +1 from anybody, but I appreciate the views. That’s like 10x the amount of almost anything else I’ve written. I read the thing over again myself, and it was very rough in spots, so I don’t blame anyone for snubbing me. That’ll teach me to write without proofreading. Today, I’ve decided to write a little bit about RPGs again, starting with my current Roll*20 Ryuutama campaign and plug a Kickstarter that I’ve recently backed. Hopefully, this one will be shorter yet better than the last one. 

Roll*20 Stuff: 
 
First of all, I talked about Roll*20 in the last entry. For those who aren’t in the know—and I’m very surprised at the number of people who don’t know, even among my FB groups—Roll*20 is one of the virtual tabletops available online that allows groups to play many different game systems using, in this case, a free suite of tools for both DMs and Players. Maps, tokens, music/Sound f/x, voice/video/text chat and just about anything else you imagine needing have been built and continue to be refined. Like always the DM will have to put in a bit more work, but there are ways to share the load. It takes a bit of learning, but even folks with rudimentary computer skills should be able to pull it off in no time. I started as a player which was no problem at all, but I soon decided to try my hand at running a campaign. Although I won’t be winning any prizes for implementing all the bells and whistles, what I do use is straightforward enough and I’m learning new things all the time. I can’t recommend it enough for people who are separated from their friends or otherwise can’t find a live table to play at. It’s the next best thing. BTW, these virtual table tops, and there are more, such as Fantasy Grounds to name one, are not video games or MMPRPGs. They are basically a delivery system for the game that you would play at the live table if you could. 

Downsides:
1.       Flakiness due to the online environment—you never know who you’re going to meet, their ages or maturity levels, or what their schedules are like, and I find they’ll ditch you for someone or something else at the drop of a hat.

2.       Fickleness of the technology—The Roll*20 built-in voice and video chat are infamously bad. Most people will use Hangouts, Skype or Discord as an alternative. Personally, I prefer to run text only simply because if one person gets a bad connection, it kills it for everybody, and I’m usually the one with the bad connection.

3.       Finding a game to join as a player—A DM can write his own ticket and are in high demand. Did you know some people are charging players to be in their games? I guess there’s nothing wrong with that, especially with “name” guys that you see on YouTube, but there are a lot of regular Joes charging people to play in their games. I don’t know if I’d ever go that route. Most the time I’m just happy to find people who want to play. 

      Ryuutama Campaign Intro: 
 
I’m currently running a Ryuutama campaign. Ryuutama is a really cute RPG system out of Japan that has been called “Hayao Miyazaki’ Oregon Trail”. It was translated into English and a part of a successful Kickstarter campaign a couple of years back. I hear it’s been translated in different languages all around the world. It may not be a household name, but it should be. I missed backing it, but upon seeing the book, I immediately ordered it. You could buy the PDF alone and one comes as a package deal with the physical copy, but for me it’s that physical copy that you want. Such a beautiful book. It’s also a deceptively complex, but fun and easy to homebrew system that focuses on travel more than combat. Although, I’ve been running the Hell out of the combat and the players have really loved it. I’ll put a link at the end because I want more people to play the game. I promised to keep it short this entry so I’m opting not to write about our latest sessions just yet. Next time I’ll tell you because something very interesting happened from my end of things. Long story short—the throwaway Halloween themed sessions that I launched in October as what was meant to be a one-or-two shot is still going on now. Next time details…

Recommended  Kickstarter: 
Before I wrap up this entry I wanted to tell you all about the new Kickstarter that I backed. If you are an RPG fan clicking on my long-winded blog, you probably have already heard, but if not, do please consider backing Matt Colville’s Strongholds & Streaming . It is primarily a D&D 5E supplement detailing Stronghold options for the players—but he funded so quickly the book promises to also contain rules for Gem Dragons, New Items, and an Adventure. There’s a stretch goal in the wind that would bring a Pirate Ship stronghold—it’s sure to be forthcoming there’s too much money raised already to falter on the stretch goal. In addition, you can back Gem Dragon minis—although they were too rich for my blood—and actual streaming of the games. If you haven’t checked out his YouTube channel you should even if you don’t decide to back the project. Colville is one of the most entertaining YouTubers out there. 

Links:
For Ryuutama look here:

To check out Matt’s Kickstarter…and be tempted to spend tons of money on others look here: