Wow!
Nearly one hundred people read my last entry about my RPG playing history—I don’t
know if it will get anymore looks and I didn’t get a single +1 from anybody,
but I appreciate the views. That’s like 10x the amount of almost anything else
I’ve written. I read the thing over again myself, and it was very rough in
spots, so I don’t blame anyone for snubbing me. That’ll teach me to write
without proofreading. Today, I’ve decided to write a little bit about RPGs
again, starting with my current Roll*20 Ryuutama campaign and plug a
Kickstarter that I’ve recently backed. Hopefully, this one will be shorter yet
better than the last one.
Roll*20 Stuff:
First of
all, I talked about Roll*20 in the last entry. For those who aren’t in the know—and
I’m very surprised at the number of people who don’t know, even among my FB
groups—Roll*20 is one of the virtual tabletops available online that allows
groups to play many different game systems using, in this case, a free suite of
tools for both DMs and Players. Maps, tokens, music/Sound f/x, voice/video/text
chat and just about anything else you imagine needing have been built and
continue to be refined. Like always the DM will have to put in a bit more work,
but there are ways to share the load. It takes a bit of learning, but even
folks with rudimentary computer skills should be able to pull it off in no
time. I started as a player which was no problem at all, but I soon decided to
try my hand at running a campaign. Although I won’t be winning any prizes for
implementing all the bells and whistles, what I do use is straightforward
enough and I’m learning new things all the time. I can’t recommend it enough
for people who are separated from their friends or otherwise can’t find a live
table to play at. It’s the next best thing. BTW, these virtual table tops, and
there are more, such as Fantasy Grounds to name one, are not video games or
MMPRPGs. They are basically a delivery system for the game that you would play
at the live table if you could.
Downsides:
1.
Flakiness due to the online environment—you never know who you’re going to
meet, their ages or maturity levels, or what their schedules are like, and I
find they’ll ditch you for someone or something else at the drop of a hat.
2.
Fickleness of the technology—The Roll*20 built-in voice and
video chat are infamously bad. Most people will use Hangouts, Skype or Discord
as an alternative. Personally, I prefer to run text only simply because if one
person gets a bad connection, it kills it for everybody, and I’m usually the
one with the bad connection.
3.
Finding a game to join as a player—A DM can write his own ticket and
are in high demand. Did you know some people are charging players to be in
their games? I guess there’s nothing wrong with that, especially with “name”
guys that you see on YouTube, but there are a lot of regular Joes charging
people to play in their games. I don’t know if I’d ever go that route. Most the
time I’m just happy to find people who want to play.
Ryuutama Campaign Intro:
Recommended Kickstarter:
Before I
wrap up this entry I wanted to tell you all about the new Kickstarter that I
backed. If you are an RPG fan clicking on my long-winded blog, you probably
have already heard, but if not, do please consider backing Strongholds & Streaming . It is primarily a
D&D 5E supplement detailing Stronghold options for the players—but he
funded so quickly the book promises to also contain rules for Gem Dragons, New
Items, and an Adventure. There’s a stretch goal in the wind that would bring a
Pirate Ship stronghold—it’s sure to be forthcoming there’s too much money
raised already to falter on the stretch goal. In addition, you can back Gem
Dragon minis—although they were too rich for my blood—and actual streaming of
the games. If you haven’t checked out his YouTube channel you should even if
you don’t decide to back the project. Colville is one of the most entertaining
YouTubers out there.
Links:
For Ryuutama look here:
To check out Matt’s Kickstarter…and be tempted to spend tons
of money on others look here:
No comments:
Post a Comment