Saturday, 17 August 2019

RPG A Day 2019--August 17th--One

For today's entry "One", I'm going to talk about a one-shot I played in one of the GRC mini-cons. 

About a year ago I played a one-shot for Black Void. It was a Kickstarter from a creator that I actually knew from the Gulf Roleplaying Community. I didn't get to see step-by-step behind the scenes--although the UAE looks small on the map, there's a great amount of distance between Dubai and the province out in the western desert of Liwa--but I did get to play in a play test one-shot and see the first dummied up GM screen. That was kind of neat for me. I even gave a little KS advice about shipping and handling and the trouble it has caused with projects. Here's the Drive-through RPG description of the game:

“A dark fantasy tabletop roleplaying game

about the fall and resurgence of humanity” 

In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the cosmos. Following cataclysmic events on Earth the fragile veil between reality and the Void was shattered and the truth of existence revealed. As mankind cried for salvation they were torn from their homeworld by Void-torrents and the surviving peoples of Earth were scattered among the stars. Countless were lost and mankind seemed all but perished. Over the decades the survivors, stragglers and ragged remnants of mankind’s tribes struggled for their lives across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travel the Void-currents to congregate in fabled Llyhn, epicentre of the cosmos.

You can check it out here:

https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book

For our one-shot we played as pre-gens. My character was a former cultist/gang member who tried to lead the rest of the party to a macguffin take it from my former allies and lead them to a ship waiting in the harbor. Other characters included one who wouldn't trust me and a couple of others to play off the both of us. Lots of fun was had and we of course got things done. Great success all around.  

I'm not just shilling for my friend, Chritoffer S. Sevaldsen's RPG, but also for one-shots in general.

1. One-shots give you a chance to play a lot of different games without making a lot of investments in them

2. You usually get a chance to meet a lot of different people too. 

3. When you play a pre-gen character you generally won't worry too much about preserving them, so you play balls to the wall and usually that's a lot of fun or at the very least a different feel than your regular campaigns. 

4. The GM is also generally playing with the gloves off, so he isn't afraid to kill off a character.

5. You usually do finish the story. A lot of campaigns peter out at some point without closure whereas your one-shot will wrap up in one session.

For tomorrow the topic is...Plenty

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