Tuesday 22 August 2017

RPGa Day 2017 Blog: Day 24--alternate question

My first dip into the alternate questions and I choose:

What gives an RPG its replay value? I will list everything that I think does just that.

* The people you are playing with. Biggest factor you have to have a group to play with be you the GM or a player.

* Fun fighting mechanics. Most RPGs will have conflicts, so the combat has to be fun. We have had so many sessions without actually fighting, but eventually there has to be and if it isnt fun or it takes too long, then you feel kind of bad about the rest.

*Instant and long-term gratification. Good games give you both. The character hopefully grows--not just in stats and abilities--throughout the story. Getting some kind of reward to make it feel like the characters efforts made them better coming out of the adventure than they were going in.  Grattitude of the NPCs, loot, a mysterious item or new information about the big bad all help to make things feel less routine.

* Unique challenges. Strong Villains, interesting NPCs, and even the trap and dungeon design should be tweaked in such a way that it doesnt feel rehashed--although much of it is...

In the end, it is the group dynamic that makes people want to come back for more. Normally you will have between 4 and 6 unique minds creating/playing these things. I am still amazed sometimes when I think of all the hours of entertainment that come from friends sitting around with nothing but books and dice...maybe a map and some minis...but thats it. Is there really anything else like it?

#RPGaDay2017


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