Monday 16 August 2021

RPGaDAY 2021--Day 17: Trap

 #RPGaDAY2021 Day 17. Rolling a '1' again today for the prompt 'Trap'. We'll go more for stars than mud today, but it won't be a long one.

I find that traps as a game mechanic are very often more deadly than the combat. Quite often the trap doesn't have to meet a number to hit a character. Either the damage is automatic or else it requires the character to roll a save to avoid or lessen the damage.
As far as D&D goes, traps have certainly lost some of their punch over the years. There seemed to be a lot more save vs. death traps in the older editions. Although I never played in an original D&D game, it seems like characters needed to use a 10ft pole a lot more than they do today. It might have been fun for players at the time, but I think I like the passive perception mechanic more than constantly saying 'check for traps' every few steps. One thing is for sure, no matter how good the roll seems to be the DM will always answer 'you don't find any traps'. Some funny and inventive traps came out of the Grimtooth's series.



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